zondag 6 december 2009
Session 3b d.d. 05/12/2009
Siege of Bordrin's Watch (part 1)
DM: Wim
Party: BFC (Joost), Felisin (Fausto), Altaris (James), Ak'iss (Wesley), Dorn (Jeroen)
Experience (per character): 2382 (current) + 380 (session) = 2762
Treasure: Battleforged Plate Armor +1 (Jeroen)
Gold (per character): 271 (current) + 0 (session) = 271
Residium (per character): 20 (current) + 0 (session) = 20
Potions: None
Story so far ...
After resting, the party ventures forth in the dungeon once more. While moving towards the upper levels, Nighthawk's feline companion draws the attention of the party. The cat had discovered a goblin hiding. The party restrains itself and does not kill the small creature on sight. The goblin introduces himself as Ak'iss and tells his story in broken common of how he was forced to join Sinruth's band after his tribe was defeated. The party gains information about the Rivenroar crypts from the goblin and decides to let him join the party.
But during the night, the undead have not been idle as well. Several of the foul creatures have been reanimated by their undead leader and spring a trap upon the party. The party fights bravely and can destroy them, hopefully this time for good. From a magical scrying pool, the party learns which opponents they still have to face. They also learn that Thurann, the last of the prisoners from Brindol is being held by an undead creature that is leaching the boys lifeforce in a magical ritual. The party sees the need for haste and continue their exploration of the crypts. Before long they stumble upon the wight as he is still performing the unholy rite. He animates several piles of bones into skeletons and combat erupts. In the end they can kill the wight and release the boy.
After returning the boy to the entrance and leaving him in the care of Dorn and the other companions, the party sets forth to seek out the last remaining items that were stolen from Brindol's Hall of Great Valor. When they enter a strange room, two zombies call to life an undead monstrosity that attacks the party. But the foul creature is quickly destroyed by the coordinated actions of the party. Pressing on, the party finaly enters a chapel where a hobgoblin spellcaster is hiding with more undead minions. After defeating them, the party can recover the last stolen items from Brindol.
The return trip to Brindol is easy as Nighthawk's feline companions seems to know the way. Upon arrival in Brindol, the party is welcomed as heroes. Soon Alys arrives to ask them to visit the town council. There they meet councilmember Troyas again who is very pleased with their success. He hopes the party will want to work for them in the future if the need arrises. He also upholds his deal with lady Felisin and promises to send half of the city's defenders to Overlook as soon as the can be mustered. He pays the party what they were promised and even hands out some magical items to the party. That evening a large feast is held in honor of the party but the next morning finds the party already on the road to Overlook ...
Session 3a d.d. 05/12/2009
Rescue At Rivenroar (part 3)
DM: Jeroen
Party: Nighthawk (Wim), BFC (Joost), Felisin (Fausto), Altaris (James), Ak'iss (Wesley)
Experience (per character): 1672 (current) + 710 (session) = 2382
Treasure: all the characters who have not yet found their lvl3 and lvl4 items, receive them at the end of the session
Gold (per character): 156 (current) + 115 (session) = 271
Residium (per character): 20 (current) + 0 (session) = 20
Potions: Potion of Healing (Fausto)
zondag 22 november 2009
Story so far ...
The party continues their exploration of the underground crypt and finds an unconscious eladrin suffering from a headwound. The party can revive him but draws the attentions of spectral undead that glide out of the walls. The party can defeat the ghosts and release them from their undead state. One of the ghosts warns the party of a dangerous undead lord that held sway over them and that seeks to use the captives from Brindol in an unholy ritual to augment his undead state. The party is drained from their battles and decides to retire for the night. They return to their dwarven allies at the entrance and spend the night.
The next day the party encounters fiery creatures and more goblins and they can rescue another of the captives, the castellan of the Hall of Great Valor. In addition they loot a crypt and recover several magical items. They then escort the Castellan to the entrance where Dorn is keeping watch. When they return, they have to battle their way through more undead only to discover they have come too late to rescue Kartenix, the captain of the guard. The party finds his corpse in the zombies' lair. The party also finds another magical item. They then push through and have to fight hobgoblins and drakes to reach another crypt. Here they rob the dead as well and find several magic items. The party finds Mirtalla the cook tied to an altar that used to be dedicated to Vecna but has been rededicated to Bane. Felisin tries to bless it in the name of Corellon but fails. The party can coax the catatonic cook out of her fear and escorts her to the other villagers at the entrance to the crypt.
Before going up a level and propably enter the ruins of the castle proper, the party checks out a set of stairs leading down from the entry hall. When Nighthawk opens the doors, he gets charged by to massive horned lizards that almost kill him. Nighthawk's pet cat comes to his rescue and Felisin keeps him alive until he can strike back. After defeating the drakes, the party discovers the witch Zerriksa trapped in a magical circle. With the help of Altaris, Nighthawk and his perceptive feline companion, Ozan is able to break the circle and release the crone. They escort her topside as well.
The party then heads up the stairs towards the lower levels of Castle Rivenroar. At the top of the stairs more hobgoblins and their drake allies await the party. During the fight a goblin spellcaster appears and harasses the party but they can defeat him. The party finds more sarcophagi to loot and recover more magical items. They also find Jalissa, the missing acolyte of Ioun, who takes an affectionate intrest in Nighthawk's companion upon her rescue. Ozan escorts her to the entrance while the rest of the party continue their ascent.
The party then comes upon more hobgoblins and their leader, the mighty Sinruth himself. After a long battle in a room filled with menhirs emanating with cold, the party can defeat them. On Sinruth's body, the party finds a note. But weary from the battle, the party returns to the entrance to recover.
Session 2 d.d. 21/11/2009
Rescue At Rivenroar (part 2)
DM: Jeroen
Party: Nighthawk (Wim), BFC (Joost), Felisin (Fausto), Ozan (Patrick), Altaris (James)
Experience (per character): 702 (current) + 970 (session) = 1672
Treasure: Boar Charge Totem (Joost), Healer's Brooch +1 (Fausto), Skald's Leather Armor +1 (Patrick), Staff of Ruin (James), Leather Armor +1 (Wim), Claw Gloves (Joost), Bracers of Respite (Fausto), Master's Wand of Phantom Bolt (James), Paired Handaxe +1 (Wim), Aftershock Handcrossbow (Patrick)
Gold (per character): 0 (current) + 156 (session) = 156
Residium (per character): 0 (current) + 20 (session) = 20
Potions: Potion of Healing (Wim), Potion of Healing (Patrick)
zaterdag 3 oktober 2009
Story so Far ...
The elven nobles arrive with their escort in Brindol. While Dorn is seeking lodging, the party enters a tavern to have a drink. There they hear rumors of war to the west. Suddenly goblinoids burst into the tavern and attack the tavern's occupants. The party fights them off but cannot prevent that the goblins put the tavern on fire. The party helps to form a bucket brigade and can control the fire. After catching their breath, the party sees a curious sight coming around a corner: a cart being pulled by an ogre with two hobgoblins in the back. The party engages the ogre and the goblins and can defeat them. A messenger by the name of Alys arrives and asks them to go to the bridge entrance of Brindol. When the party arrives at the bridges, they meet up with Dorn and Ozan who took out their share of goblinoids. Unfortunately, several of the goblins escaped Brindol using the other bridge. After making sure that there are no more goblins in Brindol and that the fires are under control, the party retires for the night.
In the morning, the party meets Alys once more as she brings a message from one of Brindol's councilmembers. The party follows her to his estate and can convince the nobleman that they are worthy for the task he has for them. The party learns that several of Brindol's citizens were kidnapped last night and that the goblins also raided the Great Hall of Valor, taking a lot of relics from The Red Hand attack on Brindol 10 years ago. While they have no great monetary value, these items do mean a lot to the citizens of Brindol. After agreeing to rescue the prisoners and retrieve the items, the party first interrogates a captured hobgoblin by the name of Morik. They can convince the hobgoblin to share information about the goblin's leader and hideout. The party then gathers supplies and heads out into the mountains north of Brindol to the ruins of castle Rivenroar. The journey is uneventful and after 8 hours of traveling they arrive at the ruins. The tracks of the hobgoblins lead straight into the crypts beneath the ruins.

When the party enters the underground complex, they have to fight goblins and hobgoblins as soon as they enter the entrychamber. After defeating them, Ozan decides to scout ahead. At the top of some stairs he discovers a floor with glowing runes. Unfortunately they are guarded by swarms of tiny dragonlike creatures. They trip him and he falls down the stairs. When the party returns to this room in full force they not only have to fight these annoying drakes but their goblin masters as well. In the end, the party can defeat them. When they explore the next room, they discover one of the missing citizens, a dwarf alchemist by the name of Andronsius. After freeing him, the party returns him to the surface where Dorn is guarding the entrance.
The party then sets off in another direction and have to battle more hobgoblins and goblins. During this fight, Nighthawk's feline companion drops down into a pit. The feline sees and hears creatures moving in but can climb out of the pit before they can attack.
Session 1 d.d. 03/10/2009
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