zondag 28 november 2010

Story so far ...

Sessie 15 d.d. 28/11/2010

The Temple Between (part 2)

DM: Wim

Party: BFC (Joost), Dorn (Jeroen), Trix (Jurgen), Altaris (James), Ozan (Patrick)

Experience (per character): 18840 (current) + 1262 (session) = 20102

Treasure: Staff of Ruin +3 (James), Badge of the Berserker +3 (Jeroen)

Gold (per character): 3479 (current) - 336 (session) = 3143

Residium (per character): 0 (current) + 200 (session) = 200

Potions: /

Story so far ...

Sessie 14 d.d. 31/10/2010

The Temple Between (part 1)

DM: Wim

Party: BFC (Joost), Dorn (Jeroen), Kilani(Marijke), Trix (Jurgen), Altaris (James), Ozan (Patrick)

Experience (per character): 18349 (current) + 491 (session) = 18840

Treasure: Elven Battle Hide Armour +3 (Joost)

Gold (per character): 3485 (current) - 6 (session) = 3479

Residium (per character): 20 (current) + 0 (session) - 20 (ritual) = 0

Potions: /

Story so far ...

zaterdag 25 september 2010

Sessie 13 d.d. 25/09/2010

Den of the Destroyer (part 4)

DM: Jeroen

Party: BFC (Joost), Nighthawk (Wim), Kilani(Marijke), Trix (Jurgen), Altaris (James)

Experience (per character): 16157 (current) + 2192 (session) = 18349

Treasure: Flameheart Totem +2 (Joost), Boots of Striding (James), ? (Marijke), Heroic Tier Cat Tabi (Wim), Belt of Vim (Jurgen), Stag Helm (Jurgen)

Gold (per character): 3055 (current) + 430 (session) = 3485

Residium (per character): 20 (current) + 0 (session) - 20 (ritual) = 0

Potions: Potion of Healing (Jurgen), Potion of Healing (James)

woensdag 4 augustus 2010

Story so far ...

Entering the mountain stronghold, the party discover a wide octagonal chamber with five pulsing portals on the walls and a thick glass wall on the far end, revealing another chamber with four portals. The floor of the room is dominated by magic circle. Several gnolls occupy the rooms and seem suprised of the party's arrival. During the fight, the party discovers the gnolls can travel between the rooms using the portals. After the fight, the party risks testing the portals and discovers the pattern of the randomness of the portals. When they travel through the portals, they finally arrive in a corridor.

Entering the first door opposite the door they used to exit the portal rooms, the party encounters more gnolls, this time on giant hyena mounts in a room filled stone gutters carrying water from a waterfall in the ceiling to drains in the floor. During the fight, the stone tiles shift and the aqueducts follow another path, pulling whoever is near with them. The party investigates another door showing strange signs. After translating the warning, the party decides to leave the room and return to the corridor and explore the complex in another direction.

After hearing sounds of combat from behind a double door, the party pushes through and enters a large training room. More gnolls are training here under the tutelage of a shadar-kai. The party defeats the gnolls but the shadar-kai can escape them. While they are recuperating from the fight, the party is surprised by another attack. This time Thorn, the mercenary they met before, climbs up from a trapdoor and summons four guardian animals to his side. Together they attack the party but the party can defeat them and reclaim the magical trinkets that summon the guardian animals.

Sessie 12 d.d. 31/07/2010

Den of the Destroyer (part 3)

DM: Jeroen

Party: BFC (Joost), Nighthawk (Wim), Kilani(Marijke), Trix (Jurgen), Altaris (James)

Experience (per character): 14409 (current) + 1748 (session) = 16157

Treasure: survivor's belt (Joost), Salve of Power (James), ? (Marijke), Elderwood Falcon (Joost), Ironwood Hound (James), Elderwood Falcon (Wim), Ironwood Hound (Jurgen), Wicked Fang (Marijke)

Gold (per character): 2497 (current) + 560 (session) - 2 (ritual) = 3055

Residium (per character): 20 (current) + 0 (session) = 20

Potions: /

zondag 25 juli 2010

Story so far ...

The party enters the abandonned temple and discovers Alys bound and gagged in the middle of the temple. Before they can reach her, they spot figures hiding the shadows. Their ambush foiled, the lost ones and their attack dogs attack the party.

Halfway through the fight, three cloacked strangers appear and attack the party. The lost ones eye the newcomers wearily and although they do not fight like allies, neither do they attack the newcomers. When the party can kill one of the newcomers, it turns out to be a shapeshifter. But with the new arrivals, the party is hard pressed and, after freeing Alys, forced to retreat into the streets of Overlook. Buying the party the time to escape, Nighthawk's feline companion is downed. The party is forced to leave her behind. Ozan tries to linger behind in the shadows but is also forced to flee when the lost ones spot him trying to follow the other shapeshifters who carry off BFC.

Out of immediate danger, Alys can deliver her message. She was sent by Sertanian, castellan of Brindol. He is in need of the party in regards with some item the party recoverd from castle Rivenroar.

After having licked their wounds, the party delves into the seedy side of Overlook, trying to track down their missing partymember. With diplomacy or sheer intimidation, the party can discover the location of where the shapeshifters are going to hand over the cat. When they barge in, they discover BFD is alright. The remaining shapeshifters are quickly downed and interrogated but they can reveal nothing the party has not yet learned.

Reunited with their feline companion, the party starts the journey to Brindol. On the road, they encounter a dwarven patrol who warns them of gnoll raiders in the area. Upon arrival in Brindol, the party is invited to spend dinner and the night at the house of a family member of one of the captives that they rescued from castle Rivenroar.

In the morning they go see Sertanian at the hall of great valor. He reveals to them that the platinum sword the party recovered from castle Rivenroar started to speak a few weeks ago and asked for the adventuring party. When the castellan shows them the sword, it starts to speak and explains to them that it has been awakened by events that are transpiring at fortress Graystone, a gith construction. A gnoll shaman is trying to twist a breach into the Elemental Chaos so he can become an exarch of Yeenoghu. The blade beseeches the party to stop the gnoll and use a ritual to return itself back to its original state.

As the party is questioning the blade, a firebomb is tossed into the hall and several bountyhunters enter the hall by force, seeking to capture the party. The party can dispatch them and contain the fire. The mercenary Gilgathorn arrives too late to be of assistance and claims to be travelling through Brindol. When they question the bountyhunters, again the party learns that the identity of the one who placed the bounty on their heads is hidden very well.

Although wanting to return to Overlook to discover who is placing so much money on their heads, The party sets out for fortress Graystone as the rift to the elemental chaos is a more precent matter. During the trip they discover that someone is leaving traps and hazards behind intent on slowing the party down.

When they arrive at the steps leading to fortress Graystone, the party is attacked by gnolls. Amidst the gnolls a spirit of some sort causes havoc when it floats right into one of the huge gith statues that surround the stairs. The statue then comes to life and attacks the party. Even though they can destroy the statue, the spirit keeps taking over other statues. In the end the party can defeat the ghostlike creature and the gnolls.

Sessie 11 d.d. 25/07/2010

Den of the Destroyer (part 2)

DM: Jeroen

Party: BFC (Joost), Nighthawk (Wim), Kilani(Marijke), Ozan (Patrick), Altaris (James)

Experience (per character): 12669 (current) + 1740 (session) = 14409

Treasure: survivor's belt (Wim), Learning Scimitar +2 (Patrick)

Gold (per character): 2377 (current) + 140 (session) - 20 (potions) = 2497

Residium (per character): 20 (current) + 0 (session) = 20

Potions: potion of healing x2 (James)

vrijdag 23 juli 2010

Story so far ...

After returning to Overlook, the party meets up with Kalad who warns them that a messenger from Brindol is looking for the party. When they try to find Alys, the party learns that she has been kidnapped by the Lost Ones. The party sets out to track down Alys and her captors. During their search, the party encounter Gilgathorn, one of the mercenaries they saw at the Overlook war council. He warns them that a price has been put on the partymembers' heads. He doesn't know who is the contractor but warns them to be carefull.

After a reckless chase through the city, the party can finaly catch up with the kidnappers at an abandonned temple of Pelor.

Sessie 10b d.d. 27/06/2010

Den of the Destroyer (part 1)

DM: Jeroen

Party: BFC (Joost), Nighthawk (Wim), Trix (Jurgen), Ozan (Patrick)

Experience (per character): 12481 (current) + 188 (session) = 12669

Treasure: /

Gold (per character): 2377 (current) + 0 (session) = 2377

Residium (per character): 20 (current) + 0 (session) = 20

Potions: /

Story fo far ...

The party finally descends to the lower level of the fortress. Dorn and the party's feline companion scout out the rooms while Nighthawk keeps an eye on the party's rogue so he can't "borrow" any of the loot from the taxed village. Following the sound of birds chirping, BFC discovers a cell block with one cell holding an elderly man with seven yellow cannaries. The old man is unresponsive when freed but willing to follow the party. The party also discovers a dwarven burial chamber on this level of the fortress. Dorn unwilling to distrub the rest of the dwarves, tries to convince the others to let the dead be. But alas, Ozan is too curious and when he has a look around, one of the vault doors slams open and a humanoid batlike creature emerges and attacks the party, summoning duplicates to come to his aid.

After defeating the berbaling, the party discovers that beneath one of the cells lies a secret tunnel into the mines themselves. The party descend on a wooden lift. When they arrive below, they find the way is blocked by a portcullis. As they try to lift it, the party comes under attack of several troglodytes and are forced to retreat temporarily under the onslaught of magical traps. Upon their return, Dorn is able to lift the portcullis, and the party can take the fight to the troglodytes.

After defeating the troglodytes, the party enter a vast gallery domminated by a vein of strange red-glowing stone. When they try to inspect it, they are attacked by several monsters. After defeating them, the party searches the rest of the mines.

Finally they come upon a circular cavern showing signs of excavation. The way across is blocked by a wide crevice that pulses with a lurid red glow. Two red skinned demons attack the party while their queen, a snakelike creature with a humanoid face sits back atop a gruesome bier of dwarven skulls. The fight is hard but in the end, the party can defeat the creatures.

In the naga's belongings the party discovers notes that the wide crevice is a portal to the elemental chaos. The naga also seemed to have openend the mines in name of an unknown master. Since the party has no magical means of closing the portal, the party returns to the lower level of the fortress and collapse the shaft behind them, vowing to return to close the portal more permanently. Having stopped the evil that lurked with the mines, the party returns to Dunesend, returning the villagers their property, and then to back to Overlook.

Sessie 10a d.d. 27/06/2010

The Lost Mines of Karak (part 3)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Ozan (Patrick)

Experience (per character): 10556 (current) + 1925 (session) = 12481

Treasure: Sunblade +2 (Patrick), Primordial Ring* (Joost), Boots of Striding (Patrick)

Gold (per character): 1897 (current) + 480 (session) = 2377

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (Patrick), Potion of Healing (Wim)

donderdag 17 juni 2010

Story so far ...

The next day the party comes upon the ruins of a dwarven fortress. When they try to enter, they find the causeway blocked by a series of portcullises. The party is forced to use brute strength and with a team effort lift the portcullises one by one to gain entrance to the keep.

While entering the keep, the party is attacked by troglodytes who strike from arrow slits and other secret places, slowing the party down. After defeating them, The party starts exploring both the entrance level and the level above simultaneously.

During their exploration, the party comes across the blocked entrance to a mineshaft. Leaving it for now, the party first clears the first two floors of the stronghold. They encounter more troglodytes and finally come upon Queen Shephatiath in her tree-filled throne room. They defeat the elf who turns out to be a dryad and her human lackeys.

On their way back to the mineshaft, the party is attacked by chokers and another troglodyte spellcaster but can defeat them. While traveling across the courtyard, the party is surprised by the presence of a burrowing carrion crawler and a flock of harpies.

Session 9 d.d. 30/05/2010

The Lost Mines of Karak (part 2)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Altaris (James), Ozan (Patrick)

Experience (per character): 9621 (current) + 935 (session) = 10556

Treasure: Avalanche Hammer Craghammer +2 (Jeroen), Book of First Truth (Joost)

Gold (per character): 1537 (current) + 360 (session) = 1897

Residium (per character): 20 (current) + 0 (session) = 20

Potions: /

zaterdag 24 april 2010

Story so far ...

Now that they have gained a reputation for themselves, the party is asked by Bran Ironfeld, scion of Clan Ironfell and representative of the Elsir Consortium, to find the location of the lost Karak Lode mine, it's wealth able to shore up the defenses of Overlook.

The party sets out on the road using the vague directions Bran was able to give them. On their journey, the party is attacked by another clan of dwarves while traveling through the thornbushes. After the battle they encounter a ranger who guides them to Dunesend, a small vilage at the edge of a desert. Upon arrival in the village, the party discovers the village is reigned by terror in the form of a gnoll and his behir pet. The party defeats the gnoll and his satyr accomplices. They discover these work for Queen Sifatia. But the villagers do not welcome the aid the party gave them.

The party leaves the village after a fruitless exploration of a dwarven tower holding a shrine to Melora. They set out into the desert and after traveling for more than a day, they are attacked by a hag and her shifter minions. Even the land itself works agains them as they have to evade quicksand while battling the crone.

Session 8b d.d. 24/04/2010

The Lost Mines of Karak (part 1)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen), Altaris (James), Felisin (Fausto)

Experience (per character): 8656 (current) + 965 (session) = 9621

Treasure: Leather Elven Battle Armor +2 (Wim)

Gold (per character): 1211 (current) + 326 (session) = 1537

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (Marijke), Potion of Healing (Wim), Potion of Healing (James), Potion of Healing (James)

Story so far ...

Although Dorn is unwilling to surrender, the party agrees to comply. The archway pulses with a white light and another man steps through. He resembles the beggar the party met in Overlook. The beggar turns out to be Sarshan.

While the party is talking to him an explosion rocks the city as the foundry explodes. The party then attacks the shadar kai around the elevator. During the fight Sarshan escapes. The party has no choice but to escape the Shadowfell through a portal in the tower. Once returned to Overlook, the party reports to the authorities.

Session 8a d.d. 24/04/2010

The Shadow Rift of Umbraforge (part 4)

DM: Fausto

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen), Altaris (James)

Experience (per character): 7871(current) + 785 (session) = 8656

Treasure: Badge of the Berserker +2 (Jeroen), Orb of Nimble Thoughts +2 (James)

Gold (per character): 807 (current) + 404 (session) = 1211

Residium (per character): 20 (current) + 0 (session) = 20

Potions: none

zondag 28 maart 2010

Story so far ...

The party enters the foundry in search of Mordra and discovers a bunch of goblins working the pipes of the foundry. When Nighthawk's pet suprises them, one of the goblins turns out to be Mordra. Battle erupts and Modra releases a mutated boar hidden in the foundry. The party can defeat the goblins and the mutant beast and slay Modra. When they search the foundry they discover the secret passageway to Sarshan's tower. The party recovers their strength before heading out.

When they reach the tower, the party has to fight a party of shadar-kai. One of the shadar-kai activates a shadow trap that hampers the party but in the end they can defeat them. When they enter the next room, they come across more shadar-kai discussing with a dark one while a wraith hovers nearby. When the party's presence is discovered, the dark one darkens the room while the wraith's mad whispers shake the party. The party is forced to retreat into the previous room with the shadar-kai on their heels. There they can fight the wraith and the dark one one after the other and defeat them. A band of gnolls is all that stands in their way before they can explore the rest of the tower.

After resting, the party pushes on and heads up to the next level of the tower. There they encounter a band of vermin swarms. They can defeat the insects but just as they down the last one, a party of shadar-kai guards arrives and demands that the party surrenders.

Session 7 d.d. 28/03/2010

The Shadow Rift of Umbraforge (part 3)

DM: Fausto

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen)

Experience (per character): 6536 (current) + 1335 (session) = 7871

Treasure: Iron Armbands of Power (Marijke), Amulet of Mental Resolve +2 (Wim), Magic Hide Armor +2 (Jurgen), Hammer Shield (Jeroen), Elven Battlehide +2 (Joost)

Gold (per character): 807 (current) + 0 (session) = 807

Residium (per character): 20 (current) + 0 (session) = 20

Potions: none

woensdag 24 maart 2010

Story so far ...

As the party continues their journey through the caverns, they come upon a finished stone chamber, a storeroom of sorts with an enormous open archway in the middle of the room. The party has to fight a shadarkai witch, her dark creeper henchmen and a pair of shadow hounds. After defeating the shadowfolk, the party identifies the archway as a portal. The party also recovers a brass key similar to the one they have already. Unwilling to travel through it, the party continues through a pair of stone doors.

The next chamber holds another archway and a dark creeper. The dark creeper dissappears into the shadows and wraiths come out of the archway and attack the party. The dark creeper offers the party a deal: hand over the brass key and he will recall the wraiths. The party does so but the dark creeper uses the key to travel through the portal, leaving the party alone with the wraiths. The party is forced to retreat to the previous room and risk using the key to travel through the portal. They end up in a warehouse the other side of town.

After resting, the party returns through the portal and finds the wraiths gone. They use the remaining brass key to activate the second portal and travel to the shadowfell.

On the other side of the portal, the party learns that mercenaries are flocking to the camp of an armsdealer. When they travel through the camp, they learn all sorts of rumours. The party is assaulted by a band of ogres and have to defeat them in combat to gain some reputation with the camp's occupants. As they make their way alongside the area of the slave bazaar a volcanic tremor opens up a rift and several fiery creatures emerge and attack the party.

Session 6 d.d. 27/02/2010

The Shadow Rift of Umbraforge (part 2)

DM: Fausto

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen), Altaris (James)

Experience (per character): 5396 (current) + 1140 (session) = 6536

Treasure: Boots of the Fencing Master (Marijke), Paired Handaxes +2 (Wim), Staff of Ruin +2 (James), Grasping Longspear +2 (Jurgen)

Gold (per character): 775 (current) + 32 (session) = 807

Residium (per character): 20 (current) + 0 (session) = 20

Potions: ?

dinsdag 26 januari 2010

Story so far ...

While traveling the city of Overlook, the party is ambushed by local thugs supported by an arcane caster. The party learns that these thugs were send to recover a brass key the party found in the vents. After defeating the thugs, the party goes in search of another shadowfell creature, a dark creeper called Modra.

During their search they encounter Reniss, a half-elf ranger and sister to one of the Farstriders. Unfortunately, the party found her sister's body in the vents. The half-elf is sad but thanks the party for recovering her sister's body from the orcs. She steers the party in the direction of the Clean Sheets.

The party goes first to the Happy Beggar where they interrogate the owners and the customers. When Dorn inspects the cellar, he discovers a partially collapsed tunnel. With the aid of Nighthawk's pet, the tunnel can be cleared enough to allow passage. The rest of the party joins them and enter the tunnel. When they emerge they disturb a nest of batlike shadow creatures but defeat them in combat.

Session 5b d.d. 23/01/2010

The Shadow Rift of Umbraforge (part 1)

DM: Fausto

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen)

Experience (per character): 4911 (current) + 485 (session) = 5396

Treasure: Bracers of Brachiation (Joost)

Gold (per character): 643 (current) + 132 (session) = 775

Residium (per character): 20 (current) + 0 (session) = 20

Potions: none

Story so far ...

The party goes deeper into the complex and enters a large room where several automations are waiting for them. The party notices traps near the entrance and can avoid stepping on the pressure plates. The automations seem to ignore Dorn and Kalad with their attacks but the party is forced to destroy them.

In the next room the party encounters more orc intruders who are trying to sabotage the valves on large pipes that are running through the room. While the party try to defeat the orcs, they are also attacked by fire beetles. The orcs also seem to work with a dark one, a creature from the shadowfell. When they defeat the orcs and try to capture the dark one, the shadow creature commits suicide rather than reveal for whom it is working. On the weapons of the orcs, the party notice once again the markings of a black arrow.

The party heads deeper into the vents and arrives at the Nexus. The following battle with orcs on the ledges running around this massive hall sees the party defeating the orc chieftain Tusk and his shadar kai witch. The party can finally seal off the nexus by filling the massive chamber with scalding water before escaping through a hatch at the top of the chamber.

The party then follows Kalad to Bordrin's Watch where the party aids in the defence of the fortress. The dwarves at Bordrin's Watch can turn back the orc horde after five days of fighting. The party are recognized as heroes and given badges of distinction. While the party enjoys some downtime but believe that the quest is still not completely over as they still do not know who is behind the orc threat and who is providing the black arrow-marked weapons to the orcs and goblins in the Elsir Vale.

Session 5a d.d. 23/01/2010

Siege of Bordrin's Watch (part 3)

DM: Wim

Party: BFC (Joost), Felisin (Fausto), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen)

Experience (per character): 3750 (current) + 1161 (session) = 4911

Treasure: Badge of the Berserker +1 (Joost), Magic Finemail Chainmail +2 (Marijke), Iron Armbands of Power (Jurgen)

Gold (per character): 407 (current) + 236 (session) = 643

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (Jurgen)