woensdag 24 maart 2010

Story so far ...


As the party continues their journey through the caverns, they come upon a finished stone chamber, a storeroom of sorts with an enormous open archway in the middle of the room. The party has to fight a shadarkai witch, her dark creeper henchmen and a pair of shadow hounds. After defeating the shadowfolk, the party identifies the archway as a portal. The party also recovers a brass key similar to the one they have already. Unwilling to travel through it, the party continues through a pair of stone doors.


The next chamber holds another archway and a dark creeper. The dark creeper dissappears into the shadows and wraiths come out of the archway and attack the party. The dark creeper offers the party a deal: hand over the brass key and he will recall the wraiths. The party does so but the dark creeper uses the key to travel through the portal, leaving the party alone with the wraiths. The party is forced to retreat to the previous room and risk using the key to travel through the portal. They end up in a warehouse the other side of town.


After resting, the party returns through the portal and finds the wraiths gone. They use the remaining brass key to activate the second portal and travel to the shadowfell.


On the other side of the portal, the party learns that mercenaries are flocking to the camp of an armsdealer. When they travel through the camp, they learn all sorts of rumours. The party is assaulted by a band of ogres and have to defeat them in combat to gain some reputation with the camp's occupants. As they make their way alongside the area of the slave bazaar a volcanic tremor opens up a rift and several fiery creatures emerge and attack the party.

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