woensdag 12 augustus 2009

The Campaign


This campaign will use the new 4rd edition Dungeon magazine Adventure Path : Scales of War. This adventure path takes characters from 1st to 30th level in 18 adventures. The campaign will be played by a core of 6 players who also agree to DM one adventure every six adventures. After each adventure is completed, the next DM starts the next adventure (this can be during one session).

DM's are encouraged to check out the following site for information on running the campaign : http://scales-of-war.pbworks.com/

Every character (even if that character's player is not present or if he is the DM) gains the same amount of XP (combat, skill challenge and quest). When the next adventure begins, every character gains enough additional XP to reach the minimum level of that adventure.

In-game the missing characters are always present but outside the encounter (guarding the rear in dungeons, scouting ahead or the flanks in wilderniss area, doing something else when in rural area, …). If all the present characters are killed in-game (party kill), the characters of the other characters are also considered deceased.

XP will be handed out during the session. Characters can level during the session but only after an extended rest. Every player should prepare the level-up for his character.

Each level, each character can find one magic item parcel with a magic item lvl+2. By the end of the adventure, the DM makes sure all characters (including absent players’ characters and the DM’s character) received their allotment of found magic items. The players should prepare their list of magic items and deliver it to the DM before the adventure.

The party will find other monetary rewards in a per character format in stead of a nominal amount. The total money (including residiuum) found will be logged on the campaign site. Each player must keep track of his money spend which may not be more than his remaining starting gold in addition to the gold per character found.

If the partymembers must pay something (ferry, food, ...) all characters must pay it (including the characters who's players are not present). These expences will be deducted in the same per character format as for found gold.

Character death will follow the standard rules. There will be no charity clause.

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