dinsdag 26 januari 2010

Story so far ...


While traveling the city of Overlook, the party is ambushed by local thugs supported by an arcane caster. The party learns that these thugs were send to recover a brass key the party found in the vents. After defeating the thugs, the party goes in search of another shadowfell creature, a dark creeper called Modra.


During their search they encounter Reniss, a half-elf ranger and sister to one of the Farstriders. Unfortunately, the party found her sister's body in the vents. The half-elf is sad but thanks the party for recovering her sister's body from the orcs. She steers the party in the direction of the Clean Sheets.


The party goes first to the Happy Beggar where they interrogate the owners and the customers. When Dorn inspects the cellar, he discovers a partially collapsed tunnel. With the aid of Nighthawk's pet, the tunnel can be cleared enough to allow passage. The rest of the party joins them and enter the tunnel. When they emerge they disturb a nest of batlike shadow creatures but defeat them in combat.

Session 5b d.d. 23/01/2010


The Shadow Rift of Umbraforge (part 1)

DM: Fausto

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen)

Experience (per character): 4911 (current) + 485 (session) = 5396

Treasure: Bracers of Brachiation (Joost)

Gold (per character): 643 (current) + 132 (session) = 775

Residium (per character): 20 (current) + 0 (session) = 20

Potions: none

Story so far ...


The party goes deeper into the complex and enters a large room where several automations are waiting for them. The party notices traps near the entrance and can avoid stepping on the pressure plates. The automations seem to ignore Dorn and Kalad with their attacks but the party is forced to destroy them.


In the next room the party encounters more orc intruders who are trying to sabotage the valves on large pipes that are running through the room. While the party try to defeat the orcs, they are also attacked by fire beetles. The orcs also seem to work with a dark one, a creature from the shadowfell. When they defeat the orcs and try to capture the dark one, the shadow creature commits suicide rather than reveal for whom it is working. On the weapons of the orcs, the party notice once again the markings of a black arrow.


The party heads deeper into the vents and arrives at the Nexus. The following battle with orcs on the ledges running around this massive hall sees the party defeating the orc chieftain Tusk and his shadar kai witch. The party can finally seal off the nexus by filling the massive chamber with scalding water before escaping through a hatch at the top of the chamber.


The party then follows Kalad to Bordrin's Watch where the party aids in the defence of the fortress. The dwarves at Bordrin's Watch can turn back the orc horde after five days of fighting. The party are recognized as heroes and given badges of distinction. While the party enjoys some downtime but believe that the quest is still not completely over as they still do not know who is behind the orc threat and who is providing the black arrow-marked weapons to the orcs and goblins in the Elsir Vale.

Session 5a d.d. 23/01/2010


Siege of Bordrin's Watch (part 3)

DM: Wim

Party: BFC (Joost), Felisin (Fausto), Dorn (Jeroen), Kilani (Marijke), Trix (Jurgen)

Experience (per character): 3750 (current) + 1161 (session) = 4911

Treasure: Badge of the Berserker +1 (Joost), Magic Finemail Chainmail +2 (Marijke), Iron Armbands of Power (Jurgen)

Gold (per character): 407 (current) + 236 (session) = 643

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (Jurgen)

woensdag 30 december 2009

Story so far ...


The party enters the Monastery of the Sundered Chain and encounter more orcs defiling this dwarven stronghold. During the fight, they gain the assistance of a half-elven bard who resided in the monastery. After the fight, the party descends into the bowls of the monastery and fight their way through the orc invaders' ranks. At the bottom of the monastery they can free the last remaining dwarven defender, the paladin Kalad. Kalad informs them that more orcs are planning to invade the dwarven strongholds through the vents, a natural heat-exhaust system of a sort.


The party spends the night in the monastery and heads out at first light. After traveling more than a day, they arrive at the vents and discover that another party had already entered here. From the council assignments, the party remembers that the Farstriders were send to the vents. The party has to navigate the vents and gets lost once but Nighthawk's feline companion can finaly put them on the right track. When they exit the tunnels, they encounter more orcs and slay them. Dorn learns that Kalad is also a Moradihammar.

Session 4 d.d. 30/12/2009


Siege of Bordrin's Watch (part 2)

DM: Wim

Party: BFC (Joost), Felisin (Fausto), Altaris (James), Dorn (Jeroen), Kilani (Marijke)

Experience (per character): 2762 (current) + 869 (session) = 3631

Treasure: Power Jewel (Marijke), Magic Holy Symbol +2 (Fausto), Horned Helmet (Joost), Shimmering Cloth Armor +1 (James), Horned Helmet (Jeroen), Medic's Mace +1 (Fausto)

Gold (per character): 271 (current) + 136 (session) = 407

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (James), Potion of Healing (Fausto), Potion of Healing (Marijke)

Remarks: Due to the nature of the adventure every character starts at 4th level next adventure. The session ended after the first milestone and no daily powers have been used yet.

zondag 6 december 2009

Story so far ...


After traveling for several days, the party is finally through the Westdeep forest and almost within sight of Overlook. But the party finds trouble ahead as they discover the destruction of a trade caravan by orc raiders. The party engages the orcs and kill them but is too late to save the lives of the caravan people. From amongst the caravan's remains, the party can only salvage a set of dwarven armor and a strongbox holding the symbol of the Elsir Consortium. Unable to open the box, the party decides to take it with them and deliver it back at the Elsir Consortium in Overlook. Unable to bury so many corpses, the party stack the remains of the wagons together and lite a funeral pyre.



The rest of the journey to Overlook is uneventful and the party arrives in Overlook where they learn that lots of mercenary and adventuring bands are already gathering in the dwarvenbuild city. The party seeks lodging and asks for directions to the Elsir Consortium and the citycouncil. They learn that the city council is holding a public session that afternoon. With some free time on their hands, the party heads for the Elsir Consortium to deliver the strongbox. There they meet with Bran Ironfell who thanks them for returning the strongbox and the news of what happend with the caravan. The dwarf is very distressed at the thought that orcs are on the east side of the mountains.



The party then heads to an inn for refreshments. There they meet with another adventuring band called the Freeriders. The party swaps tales and rumours and then head out to the special council. The dwarven rulers of the city address the crowd of adventurers and mercenaries and then hands out assignments. The party takes the assignment to deliver word of the growing orc threat to the remote Monastary of the Sundered Chain, a place of worship for followers of Moradin.



After the councilsession is disbanded, the party can talk to one of the leaders of Overlook. They are thanked in advance for their assistance and given a map to the monastary. The dwarf is not happy to learn that orcs have already found their way across the mountains but is relieved when he hears Brindol will send reinforcements.



The party rests for the night at the inn and leaves the following morning to warn the monks at the monastary. The road is long and difficult but the party can make good speed, only needing to spend one night in the mountains.



When they finaly reach the monastary, they notice plumes of smoke coming from the courtyard. The monastary is already under attack by orcs. The party rushes into the courtyard and can defeat some orcs. Hopefully they are not too late to save the monks.