vrijdag 23 juli 2010

Story so far ...


After returning to Overlook, the party meets up with Kalad who warns them that a messenger from Brindol is looking for the party. When they try to find Alys, the party learns that she has been kidnapped by the Lost Ones. The party sets out to track down Alys and her captors. During their search, the party encounter Gilgathorn, one of the mercenaries they saw at the Overlook war council. He warns them that a price has been put on the partymembers' heads. He doesn't know who is the contractor but warns them to be carefull.


After a reckless chase through the city, the party can finaly catch up with the kidnappers at an abandonned temple of Pelor.

Sessie 10b d.d. 27/06/2010


Den of the Destroyer (part 1)

DM: Jeroen

Party: BFC (Joost), Nighthawk (Wim), Trix (Jurgen), Ozan (Patrick)

Experience (per character): 12481 (current) + 188 (session) = 12669

Treasure: /

Gold (per character): 2377 (current) + 0 (session) = 2377

Residium (per character): 20 (current) + 0 (session) = 20

Potions: /


Story fo far ...


The party finally descends to the lower level of the fortress. Dorn and the party's feline companion scout out the rooms while Nighthawk keeps an eye on the party's rogue so he can't "borrow" any of the loot from the taxed village. Following the sound of birds chirping, BFC discovers a cell block with one cell holding an elderly man with seven yellow cannaries. The old man is unresponsive when freed but willing to follow the party. The party also discovers a dwarven burial chamber on this level of the fortress. Dorn unwilling to distrub the rest of the dwarves, tries to convince the others to let the dead be. But alas, Ozan is too curious and when he has a look around, one of the vault doors slams open and a humanoid batlike creature emerges and attacks the party, summoning duplicates to come to his aid.


After defeating the berbaling, the party discovers that beneath one of the cells lies a secret tunnel into the mines themselves. The party descend on a wooden lift. When they arrive below, they find the way is blocked by a portcullis. As they try to lift it, the party comes under attack of several troglodytes and are forced to retreat temporarily under the onslaught of magical traps. Upon their return, Dorn is able to lift the portcullis, and the party can take the fight to the troglodytes.


After defeating the troglodytes, the party enter a vast gallery domminated by a vein of strange red-glowing stone. When they try to inspect it, they are attacked by several monsters. After defeating them, the party searches the rest of the mines.


Finally they come upon a circular cavern showing signs of excavation. The way across is blocked by a wide crevice that pulses with a lurid red glow. Two red skinned demons attack the party while their queen, a snakelike creature with a humanoid face sits back atop a gruesome bier of dwarven skulls. The fight is hard but in the end, the party can defeat the creatures.


In the naga's belongings the party discovers notes that the wide crevice is a portal to the elemental chaos. The naga also seemed to have openend the mines in name of an unknown master. Since the party has no magical means of closing the portal, the party returns to the lower level of the fortress and collapse the shaft behind them, vowing to return to close the portal more permanently. Having stopped the evil that lurked with the mines, the party returns to Dunesend, returning the villagers their property, and then to back to Overlook.

Sessie 10a d.d. 27/06/2010


The Lost Mines of Karak (part 3)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Ozan (Patrick)

Experience (per character): 10556 (current) + 1925 (session) = 12481

Treasure: Sunblade +2 (Patrick), Primordial Ring* (Joost), Boots of Striding (Patrick)

Gold (per character): 1897 (current) + 480 (session) = 2377

Residium (per character): 20 (current) + 0 (session) = 20

Potions: Potion of Healing (Patrick), Potion of Healing (Wim)


donderdag 17 juni 2010

Story so far ...


The next day the party comes upon the ruins of a dwarven fortress. When they try to enter, they find the causeway blocked by a series of portcullises. The party is forced to use brute strength and with a team effort lift the portcullises one by one to gain entrance to the keep.


While entering the keep, the party is attacked by troglodytes who strike from arrow slits and other secret places, slowing the party down. After defeating them, The party starts exploring both the entrance level and the level above simultaneously.


During their exploration, the party comes across the blocked entrance to a mineshaft. Leaving it for now, the party first clears the first two floors of the stronghold. They encounter more troglodytes and finally come upon Queen Shephatiath in her tree-filled throne room. They defeat the elf who turns out to be a dryad and her human lackeys.


On their way back to the mineshaft, the party is attacked by chokers and another troglodyte spellcaster but can defeat them. While traveling across the courtyard, the party is surprised by the presence of a burrowing carrion crawler and a flock of harpies.

Session 9 d.d. 30/05/2010


The Lost Mines of Karak (part 2)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Altaris (James), Ozan (Patrick)

Experience (per character): 9621 (current) + 935 (session) = 10556

Treasure: Avalanche Hammer Craghammer +2 (Jeroen), Book of First Truth (Joost)

Gold (per character): 1537 (current) + 360 (session) = 1897

Residium (per character): 20 (current) + 0 (session) = 20

Potions: /


zaterdag 24 april 2010

Story so far ...


Now that they have gained a reputation for themselves, the party is asked by Bran Ironfeld, scion of Clan Ironfell and representative of the Elsir Consortium, to find the location of the lost Karak Lode mine, it's wealth able to shore up the defenses of Overlook.


The party sets out on the road using the vague directions Bran was able to give them. On their journey, the party is attacked by another clan of dwarves while traveling through the thornbushes. After the battle they encounter a ranger who guides them to Dunesend, a small vilage at the edge of a desert. Upon arrival in the village, the party discovers the village is reigned by terror in the form of a gnoll and his behir pet. The party defeats the gnoll and his satyr accomplices. They discover these work for Queen Sifatia. But the villagers do not welcome the aid the party gave them.


The party leaves the village after a fruitless exploration of a dwarven tower holding a shrine to Melora. They set out into the desert and after traveling for more than a day, they are attacked by a hag and her shifter minions. Even the land itself works agains them as they have to evade quicksand while battling the crone.