zondag 26 februari 2012

Sessie 30 d.d. 25/02/2012


Alliance at Nefelus (part 2)

DM: James

Party: BFC (Joost), Nighthawk (Wim), Dorn (Jeroen), Ozan (Patrick), Kilani (Marijke)

Experience (per character): 55636 (current) + 2860 (session) = 58496

Treasure: +4 amulet of mental resolve (Wim), Eye of Watchfullness (Joost), Badge of the Berserker +4 (Jeroen)

Gold (per character): 14503 (current) + 0 (session) = 14503

Residium (per character): 50 (current) + 0 (session) = 50

Potions: -


Sessie 29 d.d. 14/01/2012


Alliance at Nefelus (part 1)

DM: James

Party: BFC (Joost), Nighthawk (Wim), Trix (Jurgen), Dorn (Jeroen), Ozan (Patrick)

Experience (per character): 52098 (current) + 3538 (session) = 55636

Treasure: -

Gold (per character): 14503 (current) + 0 (session) = 14503

Residium (per character): 50 (current) + 0 (session) = 50

Potions: -


Sessie 28 d.d. 11/12/2011


Haven of the Bitter Glass (part 5)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Altaris (James), Dorn (Jeroen), Kilani (Marijke), Ozan (Patrick)

Experience (per character): 49568 (current) + 2530 (session) = 52098

Treasure: -

Gold (per character): 11643 (current) + 2860 (session) = 14503

Residium (per character): 50 (current) + 0 (session) = 50

Potions: Potion of Vitality (James), Potion of Vitality (Joost), Potion of Vitality (Patrick)


Sessie 27 d.d. 27/11/2011


Haven of the Bitter Glass (part 4)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Altaris (James), Dorn (Jeroen), Ozan (Patrick)

Experience (per character): 46488 (current) + 3080 (session) = 49568

Treasure: -

Gold (per character): 11643 (current) + 0 (session) = 11643

Residium (per character): 50 (current) + 0 (session) = 50

Potions: -


maandag 17 oktober 2011

Story so far ...


The party heads for the nearest spice warehouse and enter it while a beggar child runs off to warn someone. Inside, the party finds a trapdoor. When Dorn opens it, it explodes. The party then descends into a tunnel and emerges in a subterranean building filled with beggards and a gelatinous cube. After defeating them, the party exits the building through a door leading towards an undergroun street. They then enter another building that turns out to be a temple where beggars worship Tiamat. The beggars attack the party but they can defeat all the beggards and capture their leader. After questioning him, confirming the party's thoughts that Telicanthus is up to no good, BGC tries to loot the monetary sacrifices the beggars made to Tiamat. But the coins come to life and form the shape of a dragon who attacks the party.

Sessie 26 d.d. 16/10/2011


Haven of the Bitter Glass (part 4)

DM: Jurgen

Party: BFC (Joost), Nighthawk (Wim), Altaris (James), Dorn (Jeroen)

Experience (per character): 44138 (current) + 2350 (session) = 46488

Treasure: -

Gold (per character): 10243 (current) + 1400 (session) = 11643

Residium (per character): 50 (current) + 0 (session) = 50

Potions: -


dinsdag 27 september 2011

Story so far ...


The party defeats the last of the invaders and meets with the other githzerai. They discover these gith have a spy amidst them but convince the gith leader to spare her life. Tokkit then convinces the party to escort the gith to Sayre. During the night a githyanki assassin tries to take out the party but fails.

When the party arrives in Sayre they are met with the githyanki noble Telicanthus who invites the heroes of Elsir Vale for tea. The party fails to gain entrance to the city as the githzerai are not welcome. They have to go with them and enter the city through another gate. When they arrive at the githzerai sanctuary they learn of the different factions within the githzerai and meet up with Amyria who tells them about her dream and asks them to convince the gith leader to join a war council. Altaris and Nighthawk go shopping while BFC goes to meet the elven leader and Ozan goes in search of the assassins who killed githzerai living in town and sets up a meeting with the laughing shadows. The party convinces Odos to join the council and he gives them a scroll to help find clues about the situation. When the party leaves the sanctuary they are attacked by rogues who turn out to be laughing shadows. With the help of the ritual and asking around, the party locates a nearby spice warehouse ...